Legend has it, Roman soldiers invented the game of craps using knuckle-bones of a pig as dice and their armor shields as a table. Some say it was invented by Sir William of Tyre in 1125AD during the Crusades and named after a castle named “Asart” or “Hazarth.” Others believe craps originated from an Arabic dice game called Al Dar, which means “dice” in Arabic, and that merchants brought the game over to Europe in the 12th Century. No matter how or where this exciting pastime originated, today’s players and dealers agree, this fast-paced casino game generates the most excitement of any. It may seem intimidating at first, but once you get the hang of it, craps is a thrill. So, go ahead! Use this handy guide as your reference and roll the dice for free or with bitcoin at the best bitcoin casino.
The early English game of “Hazard” was extremely popular in taverns during the 17th Century. The name "craps" is a spinoff of the French word “crapaud,” meaning " toad" in reference to the original style of play by people crouched over a floor or sidewalk. Because it required little equipment, "street craps" could be played in informal settings. What later became the American version was brought to New Orleans by Bernard Xavier Philippe de Marigny de Mandeville, a wealthy gambler and politician descended from colonial Louisiana landowners. A flaw in the game allowed players to exploit the casino until American dice maker John H. Winn, also know as the father of the modern game, corrected this issue during the 19th Century by introducing the "don't pass" betting option. It was his version that continued to flourish, spreading throughout the French Louisiana colony of Arcadia and later along the Mississippi river in gambling boats. In 1931, the explosion of Las Vegas gambling lended even more popularity to the game.
A table the shape of a bathtub is covered by a cloth made of felt that displays the various betting possibilities in a recessed area called the “layout.” The layout is where players can make bets with chips using the several options marked by sections and numbers. Along one long side is the casino's “bank,” the house’s stack of hundreds of chips in many denomination needed for exchanging fiat currencies and making payouts.
Along the other side where the “stickman” stands is usually a long, angled mirror. Both sides of the long ends of the table have identical betting sections and space for up to eight players. The player throwing the dice is called the “shooter,” tossing the dice from one end to the opposite side of the table. The top rim of the table has horizontal grooves for players to keep their chips while not in play. The table is run by up to four casino employees.
A casino employs a number of people to manage and monitor the craps table games, probably because craps bets can be of the house’s largest and the game itself produce the greatest monetary swings. So, who are these people and what is their responsibility. The “boxman” is seated behind the casino’s bank at the side-center of the table closest to the casino pit. This man is the craps table supervisor who supervises the dealers and manages the money. The “stickman” stands opposite the boxman on the other side of the table. The stickman is responsible for pushing and retrieving the dice and establishing the game’s tempo by urging players to be decisive. The use of an inanimate object inside the recessed area called the "layout" gives the stickman a longer reach and creates transparency by keeping the house’s hands and sticky fingers away from the dice. Two dealers manage the bets, payout winners, and collect money from players who lost. You and your fellow players fill the other positions surrounding the table.
The craps table might seem tricky at first with all those squares lingo, and numbers, but it’s actually quite simple once you understand their meaning. Here are few basics:
The shooter is required to make either a Pass Line bet or a Don't Pass bet if he wants to shoot. On the come out roll, each player may only make one bet on the Pass or Don't Pass, but may bet both if desired. The Pass Line and Don't Pass bet is optional for any player not shooting.
The long curved lined-off section along the edge of the table closest to where the player rolls is called the “pass line.” The most basic craps bet is the pass line bet, otherwise called “betting right.” It means that you’re betting with the dice and rooting for the “shooter” (person rolling the dice). Betting with the dice means you’re betting that the sum of the dice rolled by the player will equal either 7 or 11. This is called the “come out” roll.
A don't pass bet is a bet for the shooter to lose ("seven out, line away") and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The don't pass bet pays even money.
These bets, placed on the "come" section of the layout, work just like pass line bets but they're placed after the come out roll. Come bets are a way for the casino to get bets in on every roll. For come/don't come bets, new players don't have to wait for the next come out roll. Come and don't come bets pay even money.
Between the “place” or “buy” bet areas and the field is the “come” bet area. A come bet works like a pass line bet. If the shooter throws your come point before he throws a 7, you win, but if he throws a 7, you lose both your pass line bet and your come bet. If the shooter throws both his point and your come point before rolling a 7, you win both. You can place odds on a come bet. Tell the dealer "odds on come" when you lay your odds bet down. Once your come bet is placed on your come point, you can place additional come bets to establish additional come points.
At both ends of the “place” or “buy” bet areas are the “don’t come” bars. Once a point has been established, you may also place a don’t come bet in additional to your “don’t pass” line bet. When you place a “don’t come” bet, the next roll the shooter throws will be your own come out roll and affects only you. It plays just like a regular come out roll. Assuming that the roll after you place your come bet is a 4, 5, six, 8, nine, or 10, the number rolled becomes your own "come point." The dealer will move your come bet to the appropriate number. Your pass line bet still depends on the shooter's point, so you now have two points.
Located inside the pass line is the “don’t pass” bar and for those players betting against the shooter. As opposed to betting with the dice on the pass line, you’re betting against the dice in the don’t pass area, otherwise known as “betting wrong.” (Betting “right” or “wrong” does not mean your making a good or bad decision. This is just craps jargon.) Because “don’t pass” bets are the opposite of pass line bets, you’re not hoping for a 7 or 11 on the come out roll, rather a 2, 3, or 12, also called “craps.” Since these are the losing roll of a pass line bet, it’s easier to understand why this is called “betting wrong”.
The area to the front of the boxman and on the side of the table of the stickman is for proposition, or “one-roll” bets. In the same vicinity is an area for “hard-way” bets. One Roll bets are just as they say, bets on a single roll on a specific number. Hardways are bets that require the numbers to be rolled as a pair, or “the hard way”. (i.e.; 8 the hard way is rolled with two 4s, and 6 the hard way is rolled with two 3s.).
The field section is located inside the pass line and “don’t pass” bar. Players can place their chips in the field themselves, on any of the seven numbers (2, 3, 4, 9, 10, 11, and 12). These area is for one-roll bets that one of those seven numbers will turn up next. The boxes that say 4, 5, Six, 8, Nine, and 10 are for “Place” or Buy” bets that, before the next 7, the chosen number will be rolled. These pay off even money when the number is rolled, with the exception of 2 (which usually pays 2 to 1) and 12 (which usually pays 3 to 1). Also, the number six and nine are spelled out to avoid confusion.
In the corners on either end, you’ll find boxes marked Big 6 and Big 8. Bets in these boxes require a Six or 8.
Each round has two phases: "come-out" and "point". At the beginning of a round of craps, a button with the word OFF written on it is on the table not near any points. This means that no “point” has been determined. A craps game can't begin until the shooter has placed a bet on the don’t pass line. Remember, any player can bet with or against the shooter. These are the most basic craps bets. Dice are passed to the left. Both dice must be tossed in one throw. To start a round, the shooter must shoot toward the farther back wall and is required to hit the farther back wall with both dice. The shooter's first roll of any turn is called the “come out roll.” If a player makes a bet on the “Pass Line” and the come out roll produces the sum of 7 or 11, the better doubles their money. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses. If a 4, 5, 6, 8, 9, or 10 is rolled, it’s called setting a “point.” The dealer flips the button to the "ON” side and moves it to the point number signifying the second phase of the round.
Place bets are made on the 4, 5, 6, 8, 9, and 10. When you make a Place bet, you are betting that a particular number will be rolled before the 7 is rolled. Place bets are put on the table (layout) for you by the dealer. Place bets are made any time after the "come out" roll, like Come bets except that you can't add odds. You can also remove or reduce Place bets at any time (unlike Come bets). Place bets made on the 6 and 8 should be in $6 increments, while Place bets made on the 4, 5, 9, and 10 should be made in $5 increments because of the odds they pay.
When a point is set (4, 5, 6, 8, 9, or 10), you want the player to roll that number again before rolling a 7, or when the player “sevens out.” For example, if the shooter rolls a nine, the object is to roll the point (another nine) before rolling a 7. If the shooter succeeds in rolling another “point” before a 7 is rolled, you double your money. If the number on the “come out” roll is a 2, 3, or 12, this is called “craps.” “Craps” means you lose. If a 7 is rolled after a point is established and before the point number is rolled again, you also lose.
Some players only bet the pass line. However, there are many other possible bets. One of the simplest is the odds bet. After the shooter has established a point, you can place an additional bet behind the pass line. This is the odds bet and can only be played if you are also playing the don’t pass line. It’s an additional bet on the point, so that if the shooter his his point you’ll win both your don’t pass and odds bets. The odds bet pays true odds depending on the point. (i.e.; if the point is 4, there are only three combinations of the dice that will hit the point, while there are five ways to hit a point of 8. The odds bet pays you according to the true odds.) You can increase, decrease, or remove your odds bet at any time.
These aren't one-roll bets. When you bet on a number the hard way, you're betting that it will come up as a pair before it comes up in any other combination. For example, if you're betting on a Hardway 6, you're betting that two 3s will come up before a 4 and a 2 come up or a 5 and a 1 come up.
Any 7 is a bet that 7 will be rolled by any combination. This one-roll bet pays 4 to 1.
This is a one-roll bet that can be placed any time. There are four combinations for rolling Craps (2, 3, or 12). The payoff is 7 to 1.
This is also a one-roll bet made in the center of the layout. The payoff is usually 30 to 1. For 3 and 11, the payoff is 15 to 1.
This bet is basically a bet on 2, 3, 11, and 12 all at once. It requires that four chips be placed (one for each number), and the payoffs are the same as those for the individual numbers explained above.
The boxes that say 4, 5, Six, 8, Nine, and 10 are for "place" or "buy" bets that, before the next 7, the sum of the dice rolled will equal whichever of those numbers is chosen.
"Craps" - 2, 3, or 12
"Yo" or "Yo-leven" - 11
"C and E Craps" - 11
"Snake Eyes" - two 1s
"Boxcars" - two 6s
"Little Joe" or "Little Joe from Kokomo" - 4 (particularly rolled as a 1 and a 3)
"Jimmy Hicks" - the number 6
"Skate and Donate" - 8
"Skinny Dugan" - a loser 7
"Center Field" - 9, because it's in the middle of the seven numbers on the field bet.
"Puppy Paws," "Hard 10," or "10 the Hard Way" - two 5s
"Natural" - 7 or 11 on the come-out roll